Valorant Network Buffering: Minimum vs Moderate and Sub-Frame Packet Loss Prevention
Understanding network buffering in Valorant settings. Why Minimum provides lowest latency on clean fiber connections but Moderate stabilizes jitter.
Packet Interpolation in Riot Games Networking
In Valorant\'s General Settings under Network, players can toggle Network Buffering between Minimum, Moderate, and Maximum. This setting controls how many client packets are buffered before rendering enemy movement updates.
Network Buffering Modes Explained
- Minimum (1 Packet Buffer): Renders enemy player models with zero artificial delay (~7.8ms buffer at 128-tick). Ideal for stable fiber-optic Ethernet connections with 0% packet loss.
- Moderate (2 Packet Buffer): Adds approximately 15ms of interpolation buffer. Smooths out micro-packet loss and network jitter, preventing enemies from "teleporting" around corners.
- Maximum: Strictly for high-jitter cellular or Wi-Fi connections; not viable for competitive play.
How to Test Which Setting Fits Your Line
Enable the "Packet Loss" and "Network RTT Jitter" graphs in Video > Stats. If your jitter graph shows spikes exceeding 5ms, switching from Minimum to Moderate will eliminate hit-registration desyncs.
Aiden "Krono" Vance
Radiant & Level 10 VerifiedFormer Tier-2 Coach & Radiant Analyst
All tactics, crosshair codes, and sensitivity profiles on GameApp.pro undergo rigorous match testing in competitive Radiant (Valorant) and Faceit Level 10 (CS2) scrim environments. Tested across 50+ map rotations to eliminate confirmation bias.
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